AoeStats
← Alvinangus

Arabia

510626034Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 53m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Armenians · Ukraine
1144
+14
🇧🇷 Magyars · Brazil
1010
+19
🇮🇹 Varangians · Italy
1106
-17
🇮🇹 Poles · Italy
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,426 9:32 21:20 36:56 ⚔ M@A Rush
31 1,634 10:01 20:02 41:58 ⚔ Archer Rush
24 1,283 12:47 19:30 34:59 ⛏ Fast Castle
17 919 11:35 19:36 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,470 19,698 13,550 3,050 68,768 80,411
20,095 18,360 16,490 2,960 57,905 71,225
26,355 10,427 14,310 950 52,042 59,664
14,520 12,795 7,535 2,135 36,985 39,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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