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Lombardia

509758541Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 48m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1406
+12
🇧🇷 Khmer · Brazil
1379
+13
🇧🇷 Persians · Brazil
1304
+16
🇧🇷 Poles · Brazil
1116
+23
🇵🇪 Italians · Peru
1359
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🇦🇷 Danes · Argentina
1336
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🇺🇸 Bohemians · United States
1298
-16
🇨🇦 Koreans · Canada
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,097 10:55 14:48 29:08 ⛏ Fast Castle
42 2,069 10:18 21:44 34:25 ⚔ Archer Rush
41 1,982 9:46 20:16 28:34 ⚔ Scout Rush
41 1,989 11:10 14:57 32:19 ⛏ Fast Castle
38 1,833 10:25 16:30 32:56 ⛏ Fast Castle
36 1,755 9:47 14:14 31:02 ⛏ Fast Castle
35 1,718 9:41 21:36 42:00 ⚔ Archers into Skirms
29 1,423 10:21 22:57 38:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,495 20,658 17,795 4,200 72,148 80,609
24,940 28,520 16,535 950 70,945 74,622
29,795 17,730 14,045 3,595 65,165 67,194
23,805 18,640 15,930 3,110 61,485 73,345
24,985 18,858 6,185 2,250 52,278 56,311
12,850 17,736 12,650 2,280 45,516 55,219
20,150 9,204 11,520 2,755 43,629 46,367
14,030 15,855 8,710 4,170 42,765 45,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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