AoeStats
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Black Forest

510463378Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 41m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
1599
+8
🇺🇸 Chinese · United States
1512
+11
🇯🇵 Teutons · Japan
1505
+11
🇺🇸 Varangians · United States
1420
+15
🇨🇱 Franks · Chile
1473
-14
🇨🇦 Italians · Canada
1424
-12
🇺🇸 Hindustanis · United States
1368
-10
🇺🇸 Mongols · United States
1339
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 2,153 11:24 16:04 34:32 ⛏ Fast Castle
51 2,091 10:23 28:15 38:54 ⚔ M@A into Towers into Archers
39 1,585 10:22 14:11 28:54 ⛏ Fast Castle
39 1,616 13:04 17:38 30:55 ⛏ Fast Castle
38 1,573 9:45 14:40 30:36 ⛏ Fast Castle
30 1,223 11:39 25:39 37:58 ⛏ Fish Boom FC
28 1,148 12:02 22:11 29:07 ⚔ Archers into Fast Imp
28 1,161 11:22 16:00 30:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,755 16,355 12,695 4,400 65,205 72,082
20,490 20,355 9,055 2,200 52,100 66,245
20,280 14,310 7,080 3,050 44,720 49,986
19,025 12,510 11,185 850 43,570 50,455
13,475 14,202 4,705 1,245 33,627 38,093
13,200 10,368 8,300 1,725 33,593 44,946
13,575 11,704 4,405 3,345 33,029 40,038
13,365 9,334 3,975 1,785 28,459 35,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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