AoeStats
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MegaRandom

510332538Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 34m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1510
+14
🇨🇭 Vietnamese · Switzerland
1477
+15
🇩🇪 Mongols · Germany
1414
+18
🇺🇸 Varangians · United States
1374
+18
🇨🇿 Franks · Czechia
1477
-17
🇨🇳 Burgundians · China
1453
-16
🇨🇦 Spanish · Canada
1446
-16
🇨🇦 Jurchens · Canada
1438
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,658 7:58 24:23 — ⚔ Archer Rush
45 1,561 10:10 21:16 — ⛏ Fast Castle
42 1,451 7:59 22:36 — ⚔ Scout Rush
41 1,426 9:24 13:40 — ⛏ Fast Castle
39 1,341 8:32 23:12 — ⚔ Archer Rush
30 1,044 11:17 15:09 — ⛏ Fish Boom FC
27 927 10:45 15:48 — ⛏ Fish Boom FC
11 364 8:58 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,965 9,000 3,695 1,705 26,365 29,730
12,840 8,475 4,395 595 26,305 27,689
11,795 8,713 4,080 850 25,438 25,570
7,955 9,867 5,945 100 23,867 26,013
11,220 6,477 5,520 325 23,542 25,062
7,725 8,337 5,510 900 22,472 23,130
6,825 6,588 2,280 850 16,543 17,849
1,700 1,480 225 125 3,530 3,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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