AoeStats
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Black Forest

510331781Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 8m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1339
+16
🇨🇳 Bohemians · China
1303
+18
🇨🇳 Mongols · China
1300
+18
1235
+21
🇺🇸 Varangians · United States
1374
-19
🇺🇸 Malay · United States
1360
-19
🇫🇷 Bengalis · France
1356
-19
🇪🇸 Italians · Spain
1291
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 270 — — —
18 147 — — —
12 97 — — —
12 101 — — —
11 92 — — —
9 71 — — —
7 54 — — —
7 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 275 0 0 2,225 2,231
900 225 0 0 1,125 1,470
400 36 50 0 486 280
300 161 0 0 461 260
350 100 0 0 450 374
350 21 0 0 371 278
200 100 0 0 300 319
150 0 0 0 150 294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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