AoeStats
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Arena

508941296Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 45m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1333
+14
🇦🇷 Koreans · Argentina
1311
+15
🇨🇳 Georgians · China
1309
+15
🇺🇸 Varangians · United States
1301
+15
🇩🇪 Persians · Germany
1432
-21
🇮🇹 Sicilians · Italy
1321
-16
🇫🇷 Spanish · France
1292
-15
🇺🇸 Burgundians · United States
1084
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 2,126 8:15 22:18 36:02 ⚔ Towers FC
45 2,032 10:07 13:41 29:13 ⛏ Fast Castle
43 1,937 11:20 15:34 27:56 ⛏ Fast Castle
39 1,772 10:42 15:14 29:00 ⛏ Fast Castle
33 1,481 10:59 15:11 29:32 ⛏ Fast Castle
31 1,389 10:44 14:43 29:08 ⛏ Fast Castle
27 1,201 10:58 21:03 41:15 ⛏ Fast Castle
25 1,109 11:41 16:35 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,545 21,870 15,955 3,005 68,375 79,114
33,120 20,635 7,200 3,100 64,055 87,698
32,070 12,695 14,925 2,250 61,940 69,383
26,150 12,555 13,220 2,150 54,075 66,473
23,330 14,140 13,745 2,850 54,065 57,483
21,645 18,980 10,860 850 52,335 60,695
18,850 18,050 8,625 2,045 47,570 61,060
17,165 7,874 5,010 3,155 33,204 40,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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