AoeStats
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Nomad

508934212Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 44m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
1425
+13
🇻🇳 Persians · Vietnam
1340
+16
🇻🇳 Vietnamese · Vietnam
1257
+20
🇻🇳 Khmer · Vietnam
1170
+23
🇨🇱 Poles · Chile
1381
-20
🇦🇷 Spanish · Argentina
1354
-18
🇺🇸 Varangians · United States
1318
-17
🇹🇼 Portuguese · Taiwan
1306
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 2,786 13:33 21:27 36:33 ⛏ Fish Boom into Fire Galleys FC
42 1,874 13:06 18:15 36:55 ⛏ Fish Boom FC
39 1,757 13:28 17:59 41:49 ⛏ Fish Boom FC
37 1,640 15:57 20:20 42:16 ⛏ Fish Boom FC
34 1,498 11:36 23:28 37:38 ⚔ Fish Boom into Scouts
34 1,517 16:30 20:57 35:37 ⛏ Fish Boom FC
26 1,146 14:41 20:52 42:39 ⛏ Fish Boom into Fire Galleys FC
21 936 13:20 20:22 36:13 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,520 21,523 16,230 1,250 60,523 62,538
20,765 14,335 9,310 2,660 47,070 48,082
20,225 11,076 8,605 3,225 43,131 45,206
11,970 19,600 8,115 1,095 40,780 42,784
18,590 9,636 9,545 1,700 39,471 43,106
9,150 15,442 9,704 3,350 37,646 42,315
16,130 10,378 6,735 2,190 35,433 37,718
13,430 14,001 5,035 2,500 34,966 36,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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