AoeStats
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Arena

508729006Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 43m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1318
+14
🇺🇸 Danes · United States
1293
+15
🇲🇽 Bulgarians · Mexico
1266
+16
🇲🇽 Muisca · Mexico
1264
+16
🇺🇸 Spanish · United States
1372
-19
🇮🇳 Khmer · India
1254
-15
🇲🇽 Tupi · Mexico
1232
-14
🇩🇪 Lithuanians · Germany
1224
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,855 8:46 33:50 —
34 1,486 9:29 13:28 37:17 ⛏ Fast Castle
32 1,374 10:21 14:47 34:59 ⛏ Fast Castle
31 1,359 10:06 14:19 30:07 ⛏ Fast Castle
29 1,252 10:24 14:04 34:17 ⛏ Fast Castle
27 1,185 11:03 17:31 24:33 ⛏ Fast Castle
13 584 10:21 14:17 — ⛏ Fast Castle
13 571 11:05 15:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,415 22,225 17,775 2,900 66,315 73,004
20,140 11,310 7,260 300 39,010 53,211
14,645 12,420 4,065 875 32,005 38,400
12,430 9,143 7,085 860 29,518 35,741
12,600 8,914 2,430 3,050 26,994 27,317
11,295 5,795 4,080 2,250 23,420 23,988
6,100 5,328 655 200 12,283 13,395
2,925 1,715 250 1,400 6,290 6,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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