AoeStats
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Oasis

508727604Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 6m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Tatars · Sweden
1426
+12
🇺🇸 Malians · United States
1287
+17
🇺🇸 Varangians · United States
1275
+18
🇸🇪 Persians · Sweden
1197
+21
🇬🇧 Romans · United Kingdom
1336
-18
🇬🇧 Slavs · United Kingdom
1319
-17
🇬🇧 Maya · United Kingdom
1315
-17
🇬🇧 Koreans · United Kingdom
1283
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 273 — — —
43 263 — — —
37 229 — — —
33 201 — — —
32 197 — — —
28 170 — — —
19 118 — — —
1 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 225 0 0 1,275 1,203
900 250 0 0 1,150 1,100
900 225 0 0 1,125 1,347
750 250 0 0 1,000 938
750 185 0 0 935 1,010
600 250 50 0 900 1,053
600 275 0 0 875 1,063
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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