AoeStats
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MegaRandom

510261911Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 5m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Mongols · Azerbaijan
1291
+11
🇨🇳 Persians · China
1262
+12
🇨🇳 Varangians · China
1249
+12
🇭🇰 Maya · Hong Kong SAR China
1191
+13
🇨🇳 Celts · China
1195
-13
🇯🇵 Britons · Japan
1170
-12
🇨🇳 Franks · China
1167
-12
🇨🇳 Japanese · China
1126
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 347 — — —
63 320 — — —
57 291 — — —
49 249 — — —
37 190 — — —
20 102 — — —
13 69 — — —
11 58 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 25 0 0 825 758
750 0 0 0 750 1,020
600 125 0 0 725 593
600 25 0 0 625 932
450 150 0 0 600 615
250 25 0 0 275 687
0 223 50 0 273 203
100 87 0 0 187 187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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