AoeStats
← EdadCoñal

Pilgrims

509148654Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 22m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
823
+13
🇦🇷 Vikings · Argentina
816
+13
🇪🇸 Danes · Spain
779
-13
🇪🇸 Vikings · Spain
742
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 525 12:39 — — ⚔ Fish Boom into Scouts into Towers into Archers
19 437 10:48 18:22 — ⚔ Fish Boom into Archers
19 433 13:35 19:10 — ⛏ Fast Castle
12 279 10:51 18:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,985 5,438 1,420 1,510 13,353 13,281
3,775 4,005 535 350 8,665 9,527
3,280 3,450 850 100 7,680 9,072
3,285 2,735 655 325 7,000 6,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.