AoeStats
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Pilgrims

509732342Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 86m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 3,649 11:54 24:11 85:22 ⚔ Fish Boom into Fire Galleys into Towers into Galleys FC
37 3,194 11:45 16:20 62:29 ⛏ Fish Boom FC
37 3,191 14:06 23:39 46:21 ⚔ Fish Boom into M@A into Archers
34 2,974 10:17 26:48 31:17 ⚔ Fish Boom into Towers into Fast Imp
32 2,756 14:01 19:54 38:56 ⛏ Fish Boom FC
27 2,373 10:19 23:12 46:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,630 61,372 34,090 8,525 144,617 160,810
34,365 30,655 24,025 5,715 94,760 101,312
35,820 26,151 26,530 6,040 94,541 112,032
27,565 31,775 7,675 3,285 70,300 76,640
19,295 28,825 13,195 2,335 63,650 82,997
8,250 20,565 17,475 2,275 48,565 56,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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