AoeStats
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Arena

508936445Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 53m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Romans · Ecuador
1093
+17
🇲🇽 Franks · Mexico
1054
+19
🇭🇷 Bulgarians · Croatia
1005
+21
🇺🇸 Danes · United States
1218
-24
🇦🇷 Inca · Argentina
1143
-20
🇲🇽 Lithuanians · Mexico
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 3,456 10:27 22:31 38:27 ⚔ Scout Rush
39 2,082 10:00 15:57 34:29 ⛏ Fast Castle
36 1,928 12:04 16:05 32:27 ⛏ Fast Castle
28 1,510 10:05 18:34 35:25 ⛏ Fast Castle
19 1,003 9:22 17:32 32:58 ⛏ Fast Castle
18 950 9:18 23:38 40:57 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,500 17,704 18,195 2,685 70,084 74,037
29,150 30,170 6,525 1,820 67,665 79,605
28,575 10,055 21,620 1,110 61,360 68,837
19,610 23,315 10,945 1,700 55,570 61,631
24,040 13,305 12,930 4,030 54,305 58,996
9,120 8,625 3,010 1,750 22,505 27,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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