AoeStats
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Arena

508926714Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 57m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1299
+11
🇨🇴 Berbers · Colombia
1242
+14
🇺🇸 Danes · United States
1232
-14
🇦🇷 Poles · Argentina
1154
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 3,009 10:37 15:40 38:12 ⛏ Fast Castle
43 2,475 10:24 15:07 37:18 ⛏ Fast Castle
42 2,444 11:39 15:33 31:54 ⚔ FC into Scouts
28 1,645 11:05 15:11 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,125 26,105 20,075 4,300 80,605 95,747
35,930 23,905 16,135 1,050 77,020 84,250
31,150 26,945 13,885 3,670 75,650 87,583
27,875 21,600 13,295 4,255 67,025 75,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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