AoeStats
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Arena

508481124Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 22m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Malay · Ecuador
1201
+14
🇦🇷 Magyars · Argentina
1153
+16
🇨🇴 Varangians · Colombia
1168
-16
🇨🇴 Ethiopians · Colombia
1136
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,043 10:09 14:04 — ⛏ Fast Castle
44 981 10:40 17:57 — ⛏ Fast Castle
42 947 12:14 15:52 — ⛏ Fast Castle
19 422 10:08 14:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,900 3,885 1,075 130 13,990 15,193
5,775 4,280 1,875 0 11,930 12,163
4,170 3,980 700 200 9,050 9,626
4,255 2,515 290 750 7,810 8,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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