AoeStats
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Black Forest

510370067Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Turks · Denmark
1021
+12
🇩🇰 Franks · Denmark
1014
+12
🇩🇰 Bohemians · Denmark
874
+18
🇩🇰 Persians · Denmark
817
+21
🇫🇷 Varangians · France
979
-18
🇩🇪 Magyars · Germany
924
-16
🇮🇱 Portuguese · Israel
902
-42
🇷🇺 Koreans · Russia
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,289 15:36 24:27 35:34 ⛏ Fast Castle
23 1,195 11:24 21:15 36:32 ⛏ Fast Castle
22 1,144 10:22 17:29 39:01 ⚔ FC into Scouts
21 1,095 12:36 21:02 33:37 ⛏ Fast Castle
19 971 13:23 34:20 46:27 ⚔ M@A Rush
14 709 12:03 15:56 32:15 ⛏ Fast Castle
11 553 11:22 19:16 30:49 ⛏ Fast Castle
8 422 19:51 28:40 40:01 ⚔ Drush into Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,585 22,360 17,480 3,220 63,645 67,578
24,315 16,970 16,220 2,150 59,655 61,473
27,215 17,143 9,720 2,370 56,448 85,100
19,985 13,868 19,375 1,610 54,838 70,528
15,055 16,560 9,905 1,985 43,505 49,350
9,125 14,160 9,260 2,855 35,400 41,222
11,880 9,399 3,210 1,225 25,714 27,367
10,815 7,712 5,675 810 25,012 27,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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