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Oasis

509799990Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 48m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1060
+13
🇲🇽 Magyars · Mexico
1059
+13
🇲🇽 Varangians · Mexico
1019
+14
🇺🇾 Vietnamese · Uruguay
1033
-16
🇺🇾 Franks · Uruguay
960
-12
🇺🇾 Armenians · Uruguay
955
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,000 10:02 18:14 33:34 ⛏ Fast Castle
37 1,779 10:33 27:06 39:08 ⚔ Scouts into Archers into Skirms
34 1,626 11:09 20:19 41:27 ⛏ Fast Castle
32 1,553 11:34 16:17 33:21 ⛏ Fast Castle
22 1,047 9:57 19:32 35:25 ⛏ Fast Castle
15 712 11:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,250 21,755 11,845 2,375 56,225 59,504
23,945 13,085 10,720 1,955 49,705 56,036
19,255 13,823 13,120 2,940 49,138 60,013
18,310 14,725 12,840 2,900 48,775 55,801
13,195 15,569 7,355 905 37,024 45,294
5,280 3,800 370 225 9,675 11,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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