AoeStats
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African Clearing

510403547Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 62m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1486
+15
🇨🇱 Varangians · Chile
1485
+15
🇦🇷 Italians · Argentina
1361
+20
🇨🇱 Romans · Chile
1359
+20
🇪🇸 Mongols · Spain
1569
-23
🇪🇸 Armenians · Spain
1502
-19
🇪🇸 Vietnamese · Spain
1450
-17
🇺🇸 Persians · United States
1305
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 3,792 12:53 27:52 46:59 ⚔ Scout Rush
57 3,566 10:50 24:21 — ⚔ Archer Rush
50 3,148 12:56 24:30 43:55 ⚔ Scouts into Towers
45 2,827 12:22 17:14 38:51 ⛏ Fast Castle
42 2,659 12:54 18:59 39:13 ⛏ Fast Castle
42 2,619 12:14 15:40 31:31 ⛏ Fast Castle
33 2,055 12:56 24:18 — ⚔ Skirmisher Rush
22 1,405 12:31 18:20 38:36 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
23,350 44,050 29,600 2,675 99,675 102,529
27,165 37,845 17,270 1,080 83,360 85,854
27,440 26,426 14,340 6,120 74,326 81,527
40,590 18,847 12,890 1,150 73,477 84,707
31,455 18,206 19,480 3,705 72,846 72,570
14,775 20,400 19,655 2,250 57,080 58,518
12,020 16,575 5,545 2,980 37,120 39,316
12,170 14,136 5,810 4,375 36,491 37,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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