AoeStats
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Black Forest

510336749Analyzed
3v3 RM · 18h ago on Sep 30, 2026· 64m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
618
+18
🇦🇷 Tatars · Argentina
607
+18
🇫🇷 Goths · France
606
+18
🇨🇳 Franks · China
691
-19
🇨🇳 Persians · China
672
-19
🇨🇳 Saracens · China
600
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,639 12:40 21:15 31:30 ⛏ Fast Castle
25 1,595 14:06 23:21 46:46
24 1,531 13:49 20:39 36:47 ⛏ Fast Castle
19 1,217 13:05 21:07 39:38 ⛏ Fast Castle
19 1,239 12:33 17:38 34:20 ⛏ Fast Castle
18 1,146 15:37 23:02 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,930 30,210 15,400 6,900 105,440 128,040
27,755 14,870 19,000 2,150 63,775 80,928
23,035 15,451 14,645 2,240 55,371 69,598
20,140 15,590 16,925 1,850 54,505 60,246
12,795 22,648 10,645 4,475 50,563 76,334
16,545 17,295 5,450 750 40,040 47,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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