AoeStats
← Baturik

Nomad

509150674Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
968
+14
🇩🇪 Mongols · Germany
967
+14
🇧🇾 Armenians · Belarus
943
-44
🇦🇷 Slavs · Argentina
908
-37
Player eAPM Actions Feudal Castle Imperial Opening
35 1,434 12:37 17:46 — ⛏ Fish Boom FC
26 1,039 13:20 17:12 33:51 ⛏ Fish Boom FC
21 830 17:32 27:14 — ⚔ FC into Skirms
14 576 17:37 32:08 — ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,350 13,825 5,515 1,250 35,940 37,928
8,470 10,345 5,510 950 25,275 29,596
6,185 7,295 520 100 14,100 17,960
5,975 4,065 550 1,225 11,815 12,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.