AoeStats
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Black Forest

510123683Analyzed
3v3 RM · 18h ago on Sep 29, 2026· 57m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1017
+12
🇷🇴 Lithuanians · Romania
1014
+12
🇩🇪 Britons · Germany
917
+16
🇩🇪 Sicilians · Germany
1032
-18
🇩🇪 Armenians · Germany
922
-13
🇩🇪 Romans · Germany
816
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,523 11:23 19:41 28:38 ⛏ Fast Castle
24 1,363 11:43 20:11 34:12 ⛏ Fast Castle
21 1,219 12:41 16:51 31:27 ⛏ Fast Castle
18 1,020 12:26 17:28 44:33 ⛏ Fast Castle
17 1,006 12:12 24:49 50:53
14 795 12:47 17:42 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,680 11,475 22,285 1,735 73,175 91,773
17,795 28,510 15,365 1,340 63,010 90,117
29,500 23,045 9,095 1,290 62,930 67,058
26,130 15,471 14,575 1,195 57,371 61,421
14,915 20,250 13,525 6,300 54,990 91,157
14,385 15,111 12,440 1,215 43,151 49,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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