AoeStats
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Coastal Forest

511000786Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 21m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1217
+14
🇫🇷 Mongols · France
1170
+16
🇲🇽 Varangians · Mexico
1159
+16
🇨🇳 Celts · China
1144
+17
🇦🇷 Maya · Argentina
1264
-19
1188
-17
🇦🇺 Mongols · Australia
1131
-14
🇨🇱 Persians · Chile
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,039 10:23 — — ⚔ Scout Rush
42 899 11:49 — — ⚔ Archer Rush
37 796 10:13 20:29 — ⚔ Scout Rush
37 792 10:26 16:45 — ⛏ Fast Castle
33 712 11:04 14:36 — ⛏ Fish Boom FC
25 535 12:45 — — ⚔ Scout Rush
25 539 11:52 18:48 — ⛏ Fish Boom FC
20 434 10:23 14:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,275 5,397 1,060 200 11,932 11,807
4,065 4,772 400 200 9,437 10,775
4,600 2,289 745 755 8,389 8,870
3,895 3,863 320 0 8,078 10,750
3,420 3,620 855 100 7,995 9,353
4,480 2,826 400 125 7,831 7,954
3,245 2,542 815 250 6,852 7,109
3,380 2,125 50 125 5,680 6,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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