AoeStats
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Arabia

510258540Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 43m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1351
+19
🇺🇸 Magyars · United States
1345
+19
🇦🇷 Maya · Argentina
1429
-20
🇦🇷 Varangians · Argentina
1388
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 2,821 11:54 35:38 — ⚔ Archer Rush
54 2,362 9:14 24:38 42:13 ⚔ Scouts into Towers
47 2,060 9:52 25:46 —
25 1,098 26:04 36:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,800 12,780 5,485 2,045 38,110 38,851
8,565 7,838 1,885 2,585 20,873 21,972
7,540 4,890 1,580 200 14,210 14,323
4,345 4,689 3,615 100 12,749 13,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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