AoeStats
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Pilgrims

509636665Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 59m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
680
+16
🇫🇷 Magyars · France
679
+17
🇨🇱 Burgundians · Chile
701
-17
🇨🇱 Danes · Chile
679
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,713 13:42 20:38 — ⛏ Fish Boom FC
30 1,757 12:06 20:40 — ⚔ Scout Rush
24 1,425 13:00 17:57 — ⛏ Fish Boom FC
19 1,096 11:53 23:58 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,840 28,260 8,720 1,650 54,470 58,643
18,825 7,805 6,425 3,000 36,055 36,947
13,570 15,425 4,615 1,375 34,985 36,500
8,015 9,565 3,200 2,360 23,140 26,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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