AoeStats
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Lombardia

509628414Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 49m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
807
+11
🇪🇸 Burgundians · Spain
803
+11
🇨🇱 Slavs · Chile
712
-11
🇨🇱 Danes · Chile
690
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,688 11:54 16:07 38:57 ⛏ Fast Castle
29 1,422 11:07 15:49 30:12 ⛏ Fast Castle
26 1,271 11:10 18:40 35:37 ⛏ Fast Castle
9 421 11:13 19:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,050 14,425 12,255 3,040 57,770 63,014
12,930 16,725 9,105 2,250 41,010 44,346
9,455 5,370 2,755 2,800 20,380 23,825
6,870 6,243 640 2,450 16,203 17,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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