AoeStats
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MegaRandom

510133971Analyzed
2v2 RM · 21h ago on Sep 29, 2026· 68m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Cumans · Portugal
980
+17
🇮🇱 Ethiopians · Israel
944
+19
🇺🇸 Koreans · United States
1047
-19
🇨🇭 Danes · Switzerland
974
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,362 11:20 26:36 47:04 ⚔ Scout Rush
33 2,272 11:14 16:53 44:31 ⛏ Fast Castle
32 2,162 10:43 22:52 38:13 ⚔ Archer Rush
19 1,331 9:58 25:54 43:45 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,535 59,321 19,030 2,900 105,786 110,366
47,055 26,260 21,705 1,595 96,615 100,356
27,545 15,450 14,005 2,150 59,150 67,015
28,340 13,345 12,910 2,250 56,845 64,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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