AoeStats
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Nomad

510119813Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 58m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
1188
+9
🇨🇳 Georgians · China
1110
+11
🇵🇪 Tatars · Peru
1078
+13
🇺🇸 Malay · United States
1009
+15
🇨🇳 Teutons · China
1055
-14
🇫🇷 Franks · France
1008
-12
🇵🇹 Byzantines · Portugal
991
-11
🇬🇧 Saxons · United Kingdom
969
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,159 14:05 24:21 44:26 ⛏ Fast Castle
33 1,944 15:23 23:30 39:24 ⛏ Fish Boom into Fire Galleys FC
32 1,864 14:37 20:07 38:41 ⛏ Fish Boom FC
30 1,772 15:07 20:38 37:38 ⛏ Fish Boom FC
25 1,436 14:54 28:38 58:09 ⛏ Fish Boom FC
24 1,403 16:55 23:30 32:45 ⛏ Fish Boom into Galleys FC into Fire Galleys
22 1,302 16:23 21:30 35:47 ⛏ Fast Castle
21 1,194 15:35 25:27 42:58 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
36,065 22,292 20,045 8,325 86,727 96,743
31,075 23,085 15,625 6,000 75,785 79,197
31,255 17,960 19,600 4,715 73,530 74,475
26,755 17,466 12,675 1,600 58,496 59,300
21,920 17,497 10,865 3,600 53,882 55,250
23,105 20,685 4,930 2,775 51,495 52,288
13,200 13,283 4,585 2,655 33,723 34,967
13,055 6,586 5,990 1,275 26,906 27,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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