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Arena

510536398Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 35m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1638
+12
🇦🇺 Danes · Australia
1631
+12
🇻🇳 Romans · Vietnam
1615
+13
🇨🇳 Saracens · China
1560
+16
🇨🇳 Japanese · China
1566
-14
🇨🇳 Poles · China
1561
-14
🇨🇳 Mapuche · China
1547
-13
🇨🇳 Persians · China
1512
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,924 10:05 13:44 26:54 ⛏ Fast Castle
46 1,636 10:32 14:24 28:17 ⛏ Fast Castle
45 1,598 11:02 14:47 27:43 ⛏ Fast Castle
42 1,484 10:22 14:09 28:16 ⛏ Fast Castle
33 1,185 10:03 12:53 29:00 ⛏ Fast Castle
31 1,104 11:01 15:06 29:40 ⛏ Fast Castle
25 901 9:51 13:39 29:10 ⛏ Fast Castle
25 900 10:00 13:42 28:11 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,900 12,920 16,395 1,750 54,965 59,079
28,130 13,561 8,285 3,790 53,766 58,175
20,675 10,650 13,165 1,700 46,190 47,555
23,230 10,900 9,135 1,800 45,065 46,860
20,615 11,510 6,995 3,550 42,670 44,643
15,595 14,925 5,335 2,340 38,195 39,342
11,875 16,030 7,995 1,020 36,920 40,298
8,900 7,327 1,000 980 18,207 24,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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