AoeStats
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Arena

510357834Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 54m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1118
+16
🇩🇪 Saxons · Germany
1101
+16
🇩🇪 Persians · Germany
1051
+18
🇳🇿 Persians · New Zealand
1387
-27
🇵🇰 Magyars · Pakistan
1028
-14
🇬🇧 Romans · United Kingdom
900
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,942 11:10 14:30 30:51 ⚔ FC into Scouts
30 1,640 10:30 14:27 28:41 ⛏ Fast Castle
28 1,553 10:45 14:31 30:18 ⛏ Fast Castle
27 1,482 10:47 14:23 36:47 ⛏ Fast Castle
24 1,338 10:58 16:45 32:23 ⛏ Fast Castle
11 619 11:15 27:13 48:34

Resources

Player Food Wood Gold Stone Spent Collected
48,090 19,810 32,250 5,725 105,875 110,638
36,155 20,143 24,335 1,930 82,563 86,719
39,315 17,345 22,430 2,360 81,450 91,597
39,370 24,265 15,255 1,590 80,480 84,558
23,815 25,295 18,630 2,550 70,290 74,984
18,855 16,760 15,115 1,835 52,565 54,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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