AoeStats
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Black Forest

510060697Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 66m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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767
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694
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650
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623
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822
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🇲🇽 Burgundians · Mexico
816
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🇹🇭 Goths · Thailand
787
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🇺🇸 Franks · United States
581
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,643 11:05 17:56 23:47 ◆ FC into Fast Imp
24 1,587 14:18 20:21 53:58 ⛏ Fast Castle
24 1,602 17:04 24:47 36:12 ⛏ Fast Castle
21 1,409 17:46 24:13 41:40 ⛏ Fish Boom FC
21 1,387 13:21 21:01 29:10 ⛏ Fish Boom FC
13 860 15:34 26:36 37:18 ⛏ Fast Castle
12 778 16:15 21:46 27:17 ⛏ Fast Castle
12 819 9:24 20:02 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,200 29,530 19,420 2,175 100,325 105,298
28,155 25,221 18,585 2,280 74,241 85,277
32,680 19,805 17,035 3,650 73,170 91,816
20,305 30,153 18,750 3,380 72,588 84,956
26,595 14,665 11,850 4,145 57,255 67,331
24,570 10,820 11,160 2,900 49,450 53,958
16,700 13,369 15,090 3,555 48,714 52,356
7,300 11,772 7,625 150 26,847 36,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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