AoeStats
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Arena

509925318Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 72m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
808
+15
🇬🇧 Teutons · United Kingdom
801
+15
🇹🇷 Huns · Türkiye
797
+16
🇪🇸 Danes · Spain
870
-18
🇪🇸 Bohemians · Spain
851
-18
🇪🇸 Britons · Spain
641
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 2,516 10:52 18:01 41:44 ⛏ Fast Castle
20 1,442 12:41 17:17 34:17 ⛏ Fast Castle
17 1,276 12:04 19:37 32:23 ⛏ Fast Castle
16 1,149 10:55 19:22 33:42 ⛏ Fast Castle
15 1,073 11:10 17:11 35:32 ⛏ Fast Castle
8 619 11:28 25:44 46:41 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,060 31,245 14,940 2,965 73,210 92,243
26,795 28,195 12,020 2,835 69,845 99,125
16,095 32,480 15,090 4,075 67,740 75,355
27,570 14,045 20,570 2,800 64,985 112,813
15,935 13,510 9,165 3,675 42,285 43,817
6,465 9,015 6,195 2,550 24,225 33,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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