AoeStats
← T-REXX | PATRICK

Arena

508951799Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 80m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
1449
+9
🇲🇽 Franks · Mexico
1014
+25
🇺🇸 Burgundians · United States
1261
-17
🇪🇸 Spanish · Spain
1252
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 3,256 11:09 16:55 33:23 ⛏ Fast Castle
38 3,066 11:47 15:36 33:14 ⛏ Fast Castle
26 2,098 10:28 17:28 33:53 ⛏ Fast Castle
14 1,149 12:14 16:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,860 25,629 21,235 3,450 118,174 142,349
41,980 30,168 28,975 10,400 111,523 147,736
50,090 24,040 16,860 6,150 97,140 102,277
6,990 5,280 4,380 750 17,400 20,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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