AoeStats
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MegaRandom

509188722Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 54m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
620
+2
🇧🇷 Vietnamese · Brazil
389
+4
🇸🇪 Britons · Sweden
111
-3
🇸🇪 Franks · Sweden
111
-3
Player eAPM Actions Feudal Castle Imperial Opening
17 927 9:23 26:56 33:32 ◆ FC into Fast Imp
16 858 11:07 23:20 30:09 ⚔ FC into Archers
12 664 11:40 25:46 33:17 ◆ FC into Fast Imp
9 503 10:11 20:08 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,850 23,080 21,755 4,100 80,785 92,367
18,040 16,370 11,895 2,050 48,355 80,118
11,285 10,475 9,945 1,950 33,655 45,395
13,360 6,960 10,600 295 31,215 33,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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