AoeStats
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African Clearing

510690203Analyzed
3v3 RM · 21h ago on Oct 2, 2026· 29m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1096
+16
🇨🇴 Mongols · Colombia
1053
+17
🇦🇷 Dravidians · Argentina
1008
+20
🇨🇴 Koreans · Colombia
1101
-18
🇨🇴 Muisca · Colombia
1093
-18
🇨🇴 Varangians · Colombia
1061
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 1,785 14:09 27:04 — ⚔ M@A into Archers into Scouts
32 925 12:46 21:45 — ⛏ Fast Castle
30 868 13:46 17:36 — ⛏ Fast Castle
23 672 21:24 27:23 — ⛏ Fast Castle
22 645 14:27 27:30 — ⚔ Towers FC
16 457 22:03 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,100 4,099 1,605 225 11,029 10,914
4,450 3,655 1,250 760 10,115 10,236
4,900 3,685 1,005 125 9,715 9,333
3,800 3,366 300 1,000 8,466 8,241
4,100 2,233 250 225 6,808 6,931
3,030 2,429 250 1,050 6,759 5,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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