AoeStats
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Oasis

510255140Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 61m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
973
+16
🇺🇸 Goths · United States
950
+17
🇦🇷 Gurjaras · Argentina
945
+17
🇺🇸 Chinese · United States
911
+19
🇨🇦 Franks · Canada
1043
-19
🇨🇦 Goths · Canada
977
-18
🇨🇦 Saxons · Canada
958
-17
🇨🇦 Saxons · Canada
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,118 11:09 18:30 38:34 ⚔ Archer Rush
34 2,082 9:40 18:52 38:36 ⚔ Archer Rush
33 2,025 13:26 18:13 40:01 ⛏ Fast Castle
33 2,011 10:26 22:20 37:15 ⚔ Scout Rush
18 1,081 12:54 24:20 51:47 ⛏ Fast Castle
16 992 12:26 19:47 36:34 ⛏ Fast Castle
13 777 13:55 25:52 41:31 ⚔ Drush FC
5 321 9:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
48,510 18,895 18,730 2,900 89,035 104,934
26,540 23,915 28,370 4,095 82,920 92,692
32,090 29,899 12,075 3,345 77,409 84,136
15,625 30,536 24,255 3,995 74,411 88,571
30,460 27,119 11,695 2,750 72,024 74,804
25,590 20,085 20,005 4,520 70,200 76,984
20,600 16,690 18,655 3,725 59,670 75,364
2,100 990 190 0 3,280 3,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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