AoeStats
← 体制少妇白洁

Arena

510235458Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 68m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1503
+16
🇨🇳 Varangians · China
1484
+17
🇭🇰 Tupi · Hong Kong SAR China
1484
+17
🇹🇼 Poles · Taiwan
1471
+18
🇺🇸 Bohemians · United States
1588
-20
🇦🇷 Poles · Argentina
1532
-18
🇨🇳 Varangians · China
1509
-17
🇻🇳 Hindustanis · Vietnam
1404
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,472 10:16 14:17 29:22 ⛏ Fast Castle
50 3,395 10:34 14:57 28:46 ⛏ Fast Castle
3 181 — — —
2 160 — — —
2 148 — — —
2 140 — — —
2 141 — — —
1 92 — — —

Resources

Player Food Wood Gold Stone Spent Collected
154,155 23,865 17,905 4,900 200,825 212,687
66,910 37,098 38,015 5,365 147,388 163,142
250 100 0 0 350 243
200 125 0 0 325 345
150 100 0 0 250 273
150 100 0 0 250 224
200 0 0 0 200 285
100 0 0 0 100 186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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