AoeStats
← 体制少妇白洁

Oasis

508892964Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 3m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1597
+12
🇧🇷 Wei · Brazil
1514
+15
🇨🇦 Mongols · Canada
1462
+17
🇲🇴 Sicilians · Macao SAR China
1451
+18
🇨🇳 Goths · China
1667
-22
🇭🇰 Bulgarians · Hong Kong SAR China
1500
-16
🇨🇳 Varangians · China
1419
-12
Player eAPM Actions Feudal Castle Imperial Opening
95 359 — — —
74 279 — — —
74 279 — — —
62 233 — — —
57 215 — — —
53 199 — — —
51 191 — — —
50 190 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 125 0 0 825 600
700 100 0 0 800 682
650 100 0 0 750 676
600 125 0 0 725 532
650 25 0 0 675 537
400 125 0 0 525 460
400 100 0 0 500 476
400 50 0 0 450 570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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