AoeStats
← 体制少妇白洁

Pilgrims

508662255Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 17m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1515
+13
🇭🇰 Danes · Hong Kong SAR China
1494
+13
🇨🇳 Vietnamese · China
1391
+18
1479
-17
🇦🇷 Persians · Argentina
1441
-16
🇭🇰 Celts · Hong Kong SAR China
1414
-15
🇨🇳 Franks · China
1398
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 866 12:23 17:16 — ⛏ Fish Boom FC
44 782 10:58 — — ⛏ Fish Boom into Galleys into Fire Galleys FC
42 752 12:22 17:16 — ⚔ Fish Boom into Scouts
39 694 12:36 16:24 — ⛏ Fish Boom FC
38 683 11:34 15:30 — ⛏ Fish Boom FC
34 609 10:30 14:17 — ⛏ Fish Boom FC
33 586 12:46 — — ⛏ Fish Boom into Fire Galleys FC
6 113 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,100 8,231 1,605 280 13,216 13,669
3,500 5,012 625 960 10,097 11,232
3,450 4,750 915 205 9,320 10,135
3,150 5,000 875 100 9,125 9,574
3,305 4,434 410 100 8,249 8,834
3,100 3,920 405 750 8,175 8,704
2,550 4,176 825 225 7,776 7,998
0 625 0 100 725 1,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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