AoeStats
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Arena

510725663Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 59m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
1328
+11
🇳🇿 Varangians · New Zealand
1133
+18
🇪🇸 Britons · Spain
1198
-15
🇪🇸 Spanish · Spain
1195
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,959 11:36 15:25 30:30 ⛏ Fast Castle
32 1,907 11:52 15:38 29:53 ⛏ Fast Castle
28 1,648 11:00 15:05 28:22 ⛏ Fast Castle
26 1,549 10:52 15:56 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,125 37,520 25,820 3,900 140,365 141,665
31,815 37,695 15,840 4,365 89,715 135,464
26,215 31,345 16,195 2,930 76,685 82,572
24,590 24,420 8,135 5,740 62,885 64,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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