AoeStats
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Black Forest

510440867Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 79m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
917
+11
🇺🇸 Hindustanis · United States
865
+13
🇵🇪 Spanish · Peru
855
+14
🇺🇸 Chinese · United States
837
-14
🇺🇸 Lithuanians · United States
804
-13
🇺🇸 Cumans · United States
769
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 3,287 13:20 21:38 35:15 ⛏ Fish Boom FC
28 2,264 10:11 14:56 31:17 ⛏ Fast Castle
22 1,747 13:18 19:21 32:00 ⛏ Fish Boom FC
11 909 11:57 25:19 32:37 ⛏ Fast Castle
10 767 12:38 20:59 32:28 ⛏ Fast Castle
8 607 12:29 20:15 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,735 42,857 27,360 9,145 124,097 147,680
29,460 26,459 39,345 9,090 104,354 139,978
31,935 19,700 26,370 5,200 83,205 164,988
20,995 23,453 12,155 4,750 61,353 67,020
29,995 15,674 11,710 3,255 60,634 72,449
18,030 19,925 9,300 2,650 49,905 52,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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