AoeStats
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Arena

510683084Analyzed
3v3 RM · 7h ago on Oct 2, 2026· 49m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1210
+12
1201
+13
🇲🇽 Vikings · Mexico
1122
+16
🇭🇰 Malians · Hong Kong SAR China
1142
-14
🇺🇸 Danes · United States
1126
-14
🇲🇽 Portuguese · Mexico
1102
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,015 9:41 18:41 35:56 ⚔ Scout Rush
46 2,275 9:43 27:32 35:39 ⚔ Archer Rush
30 1,461 10:02 16:47 28:30 ⛏ Fast Castle
26 1,297 9:04 16:43 34:38 ⛏ Fast Castle
16 787 11:07 17:39 31:38 ⛏ Fast Castle
7 340 12:00 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,660 19,680 11,930 3,450 61,720 68,633
25,100 14,065 7,105 7,020 53,290 67,168
17,380 20,795 7,150 3,450 48,775 67,760
18,925 10,475 8,940 3,580 41,920 49,078
14,200 10,675 7,985 1,520 34,380 35,649
2,640 2,000 250 0 4,890 5,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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