AoeStats
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Arena

510446537Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 43m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1168
+13
🇺🇸 Danes · United States
1120
+15
🇺🇸 Bohemians · United States
1082
+16
🇺🇸 Hindustanis · United States
1076
+17
🇨🇱 Saracens · Chile
1118
-16
🇨🇱 Vietnamese · Chile
1118
-16
🇦🇷 Goths · Argentina
1099
-15
🇵🇪 Lithuanians · Peru
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,770 10:34 14:34 27:56 ⛏ Fast Castle
37 1,613 10:50 14:22 30:34 ⛏ Fast Castle
36 1,572 9:51 14:26 29:55 ⛏ Fast Castle
32 1,408 11:45 16:40 30:45 ⚔ FC into Skirms
28 1,239 11:24 15:08 34:32 ⛏ Fast Castle
25 1,103 10:33 16:00 34:11 ⛏ Fast Castle
21 933 10:23 15:11 28:49 ⛏ Fast Castle
17 743 11:06 18:08 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,055 17,070 10,940 1,700 62,765 68,417
27,320 16,055 9,960 2,250 55,585 62,754
24,120 11,810 13,805 3,100 52,835 63,173
22,255 10,400 8,850 1,600 43,105 57,770
12,650 12,590 10,700 1,660 37,600 45,724
13,490 11,500 7,530 2,900 35,420 41,886
18,360 6,980 6,685 2,915 34,940 38,622
11,150 11,730 1,985 400 25,265 37,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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