AoeStats
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MegaRandom

510441163Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 46m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1110
+15
🇺🇸 Danes · United States
1105
+15
🇺🇸 Persians · United States
1047
+19
🇺🇸 Persians · United States
1099
-17
🇺🇸 Hindustanis · United States
1092
-16
🇨🇱 Spanish · Chile
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,250 13:08 17:32 37:59 ⛏ Fish Boom FC
44 2,041 12:03 16:15 35:57 ⛏ Fish Boom FC
38 1,774 12:10 25:10 41:37 ⚔ Fish Boom into Scouts
19 887 10:04 19:06 — ⛏ Fast Castle
18 850 11:45 16:57 — ⛏ Fast Castle
16 759 11:10 18:46 32:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,770 14,813 8,785 2,170 39,538 49,343
16,775 9,774 8,865 2,250 37,664 43,017
14,225 12,885 5,335 3,000 35,445 38,872
8,590 10,270 6,950 1,650 27,460 28,186
6,285 12,030 400 300 19,015 21,456
7,235 5,755 1,380 950 15,320 16,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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