AoeStats
← 天策上将李世民

African Clearing

510730239Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 35m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Franks · South Korea
1056
+30
🇦🇺 Mongols · Australia
1053
+11
973
-12
🇨🇳 Franks · China
910
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,488 14:32 28:29 — ⚔ Scout Rush
34 1,234 13:14 27:39 —
29 1,043 13:28 29:14 — ⚔ M@A Rush
17 609 18:09 31:18 —

Resources

Player Food Wood Gold Stone Spent Collected
7,910 5,225 1,500 400 15,035 15,592
7,055 5,160 1,340 850 14,405 16,202
7,110 3,940 920 750 12,720 14,124
6,600 2,825 1,400 975 11,800 12,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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