AoeStats
← 天策上将李世民

Arabia

510271111Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 28m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
968
+17
🇳🇴 Ethiopians · Norway
965
+17
🇨🇳 Danes · China
1025
-18
🇨🇳 Franks · China
955
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,189 9:03 25:27 — ⚔ Archer Rush
41 1,185 10:59 15:01 — ⛏ Fast Castle
25 710 9:59 — — ⚔ Scout Rush
17 488 11:15 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,025 5,451 2,795 100 13,371 15,563
5,105 3,960 1,865 0 10,930 11,365
4,990 2,340 250 125 7,705 7,992
3,850 2,010 100 770 6,730 7,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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