AoeStats
← 天策上将李世民

Arabia

510269508Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 24m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1011
+14
🇨🇳 Franks · China
938
+17
🇨🇿 Mongols · Czechia
1027
-49
🇮🇳 Japanese · India
901
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,113 10:47 15:44 — ⛏ Fast Castle
31 762 11:02 — — ⚔ Archer Rush
25 601 10:07 14:48 — ⛏ Fast Castle
20 479 12:29 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,000 3,640 1,850 45 11,535 12,814
5,000 3,654 425 295 9,374 9,962
3,725 4,080 920 0 8,725 10,734
4,495 3,014 250 750 8,509 9,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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