Highland
506769805Analyzed2v2 RM
·
17d ago on Sep 15, 2026·
74m 22s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 47,594 analysed team-game players on Highland.
Roberto Manfinfla
D
Feudal Age
11:55
vs 11:25
btm 37%
Castle Age
30:14
vs 20:15
btm 2%
Imperial Age
60:51
vs 36:20
btm 0%
eAPM
23
vs 25
btm 44%
First military
17:45
vs 16:40
btm 44%
▼
Slow Castle Age at 30:14 — slower than 98% of analysed players on Highland
▼
Slow Imperial Age at 60:51 — slower than 100% of analysed players on Highland
▼
Town centers idle 10:24 of the first 30:14 — keep villagers queued
TESTOSTERONA > 2000 ng/dL
C
Feudal Age
11:30
vs 11:25
btm 48%
Castle Age
25:09
vs 20:15
btm 12%
Imperial Age
32:39
vs 36:20
top 20%
eAPM
14
vs 25
btm 16%
First military
13:36
vs 16:40
top 33%
▼
Slow Castle Age at 25:09 — slower than 88% of analysed players on Highland
▲
Fast Imperial Age at 32:39 — faster than 80% of analysed players on Highland
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:29 of the first 25:09 — keep villagers queued
maxbrinkmann95
C
Feudal Age
13:19
vs 11:25
btm 13%
Castle Age
21:49
vs 20:15
btm 34%
Imperial Age
37:22
vs 36:20
btm 42%
eAPM
22
vs 25
btm 41%
First military
22:31
vs 16:40
btm 23%
▼
Slow Feudal Age at 13:19 — slower than 87% of analysed players on Highland
UF_KILL
D
Feudal Age
14:49
vs 11:25
btm 4%
Castle Age
28:56
vs 20:15
btm 3%
Imperial Age
57:02
vs 36:20
btm 1%
eAPM
10
vs 25
btm 6%
First military
23:14
vs 16:40
btm 20%
▼
Slow Feudal Age at 14:49 — slower than 96% of analysed players on Highland
▼
Slow Castle Age at 28:56 — slower than 97% of analysed players on Highland
▼
Slow Imperial Age at 57:02 — slower than 99% of analysed players on Highland
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more