AoeStats
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Highland

506769805Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 74m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
627
+15
🇧🇷 Persians · Brazil
455
+22
🇨🇱 Franks · Chile
609
-19
576
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,739 11:55 30:14 60:51
22 1,664 13:19 21:49 37:22 ⛏ Fast Castle
14 1,057 11:30 25:09 32:39 ⚔ Scouts into Fast Imp
10 759 14:49 28:56 57:02 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,915 27,039 20,725 3,980 72,659 89,550
24,815 18,655 15,785 2,755 62,010 70,604
22,540 15,941 13,585 4,560 56,626 78,692
27,580 13,110 12,695 2,575 55,960 66,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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