MegaRandom
505580334Analyzed3v3 RM
·
22d ago on Sep 10, 2026·
30m 25s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 150,350 analysed team-game players on MegaRandom.
axizzz3pam
D
Feudal Age
12:46
vs 11:14
btm 20%
Castle Age
21:33
vs 20:18
btm 39%
Imperial Age
—
vs 37:21
btm 0%
eAPM
11
vs 28
btm 8%
First military
26:34
vs 14:32
btm 5%
▼
Slow Feudal Age at 12:46 — slower than 80% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 26:34 (Steppe Lancer) — later than 95% of analysed players on MegaRandom
▼
Town centers idle 5:31 of the first 21:33 — keep villagers queued
saphi
D
Feudal Age
16:47
vs 11:14
btm 2%
Castle Age
26:05
vs 20:18
btm 10%
Imperial Age
—
vs 37:21
btm 0%
eAPM
11
vs 28
btm 8%
First military
28:54
vs 14:32
btm 3%
▼
Slow Feudal Age at 16:47 — slower than 98% of analysed players on MegaRandom
▼
Slow Castle Age at 26:05 — slower than 90% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 28:54 (Eagle Scout) — later than 97% of analysed players on MegaRandom
▼
Town centers idle 4:10 of the first 26:05 — keep villagers queued
明君
C
Feudal Age
12:43
vs 11:14
btm 21%
Castle Age
18:24
vs 20:18
top 33%
Imperial Age
—
vs 37:21
btm 0%
eAPM
15
vs 28
btm 16%
▼
Slow Feudal Age at 12:43 — slower than 79% of analysed players on MegaRandom
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
Witen
C
Feudal Age
11:03
vs 11:14
top 45%
Castle Age
20:30
vs 20:18
btm 48%
Imperial Age
—
vs 37:21
btm 0%
eAPM
11
vs 28
btm 8%
First military
23:33
vs 14:32
btm 10%
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (13:19) — usually safest before it
▼
First military only at 23:33 (Karambit Warrior) — later than 90% of analysed players on MegaRandom
▼
Town centers idle 5:31 of the first 20:30 — keep villagers queued
UF_KILL
D
Feudal Age
13:56
vs 11:14
btm 10%
Castle Age
27:04
vs 20:18
btm 7%
Imperial Age
—
vs 37:21
btm 0%
eAPM
8
vs 28
btm 4%
First military
19:22
vs 14:32
btm 22%
▼
Slow Feudal Age at 13:56 — slower than 90% of analysed players on MegaRandom
▼
Slow Castle Age at 27:04 — slower than 93% of analysed players on MegaRandom
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 3s across the first 27:04
JJCC
C
Feudal Age
15:14
vs 11:14
btm 5%
Castle Age
23:57
vs 20:18
btm 20%
Imperial Age
28:38
vs 37:21
top 3%
eAPM
8
vs 28
btm 4%
First military
26:01
vs 14:32
btm 6%
▼
Slow Feudal Age at 15:14 — slower than 95% of analysed players on MegaRandom
▼
Slow Castle Age at 23:57 — slower than 80% of analysed players on MegaRandom
▲
Fast Imperial Age at 28:38 — faster than 97% of analysed players on MegaRandom
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 26:01 (Janissary) — later than 94% of analysed players on MegaRandom
▼
Town centers idle 6:01 of the first 23:57 — keep villagers queued