AoeStats
← UF_KILL

MegaRandom

505580334Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 30m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
688
+11
🇧🇷 Britons · Brazil
453
+21
🇨🇱 Turks · Chile
447
+21
🇰🇷 Shu · South Korea
605
-19
🇲🇽 Cumans · Mexico
557
-17
🇺🇸 Aztecs · United States
548
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 467 12:43 18:24 — ⛏ Fast Castle
11 329 12:46 21:33 — ⛏ Fast Castle
11 334 16:47 26:05 — ⛏ Fast Castle
11 339 11:03 20:30 — ⛏ Fast Castle
8 240 13:56 27:04 — ⚔ Archer Rush
8 256 15:14 23:57 28:38 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
7,380 5,185 1,820 1,400 15,785 16,684
4,720 4,655 1,875 1,400 12,650 14,043
5,850 3,120 1,670 650 11,290 11,669
5,425 3,735 1,000 1,000 11,160 13,700
5,535 4,771 420 200 10,926 17,083
5,870 2,655 1,565 650 10,740 11,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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